Stickman Warrior Way

Stickman Warrior Way

Epic battles, complex labyrinths with multiple paths and treacherous enemies await you in the game!

You will have to pass difficult tests in the fight against an ancient evil that wants to destroy all existing worlds.
Only you can prevent the destruction of the universe and save other worlds from destruction.

18 challenging levels and mazes are waiting for you.
2 or more ways to pass the level
Save this world to give the rest of the universe a chance!

Stickman Warrior Way: Game Instructions

Your goal is to collect the right amount of energy to open the portal and move to the next level.

Controls for PC:
A - move left
D - move right
W – jump
W+W - double jump
Spacebar - punch

Controls for mobile/tablet:
Virtual left arrow - move left
Virtual right arrow - move right
Virtual jump button – jump
Virtual attack button – punch

What are the defining characteristics of this game based on its tags?

Key descriptors for the game are 1player, platformer.

Does this game use a specific game development library for rendering or physics?

Construct 3 is the game creation tool for this project.

What kind of game is this in terms of gameplay style?

This game fits into the Adventure category.

Which game development group worked on this game?

The development company that worked on this game is DiCooperGames.

Is there any portrayal of blood in the game?

Yes, blood is a part of Stickman Warrior Way content.

Is there a specific gender demographic this game is aimed at?

The game is made for a specific Male audience.

Can you play this game on your mobile device?

Yes, Stickman Warrior Way is playable on mobile phones and tablets.

What age categories is this game designed for?

This game is appropriate for players in the Kids, Teens age range.

Is the game safe for kids?

No, Stickman Warrior Way does not contain content suitable for kids.

Are there any cruel actions or themes in Stickman Warrior Way?

Yes, Stickman Warrior Way features mistreatment or harm towards characters.
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